Clash of Kings uses the Clash of Kings Scoring System. It is comprised of three elements:

Result Points (RPs), Scenario Points (SPs) and Kill Points (KPs)

Result Points (RPs)

Win – 10 points

Draw – 5 points

Loss – 1 point

Scenario Points (SPs)

There are a maximum of 7 SPs available each game. These are based on the Victory Points scored by each player.

Kill Points (KPs)

A player will score 1 KP for every 20% of the opponent’s army points routed, with a maximum of 4 KPs available. E.g.:

  • 0 KP – 0-19%
  • 1 KP – 20-39%
  • 2 KPs – 40-59%
  • 3 KPs – 60-79%
  • 4 KPs – 80-100%

So for a 2,000 point tournament, this would be:

  • 0 KP – 0-399 points killed
  • 1 KP – 400-799 points killed
  • 2 KPs – 800-1199 points killed
  • 3 KPs – 1200-1599 points killed
  • 4 KPs – 1600-2000 points killed

Total Tournament Points

A player’s total score for each round is calculated by adding these three point scores together (RPs+SPs+KPs), with a max score of 21 and a min score of 1.

Scoring system history

The Clash of Kings Scoring system was developed through a number of different iterations:

  1. Shroud of the Reaper – this scoring system, now known as King of Herts, developed by Mark Cunningham and Grant Alexander. It was largely based on a Win/Loss/Draw metric.
  2. Bullshroud – this scoring system, developed by Steve Hildrew, took the basic calculations of the Shroud system, and focused it on scenario, removing win/loss/draw.
  3. Bullshroud mk2: this development of the system added minor win/loss/draw scoring back in and a nod to kill points, however was still very heavily scenario dependent
  4. Bartshroud: This version was developed by Bart Koehler and friends in the US, and fell halfway between Bullshroud2 and Northern Kings in terms of being focused on scenario, but giving more weight to Wins.
  5. Clash of Kings: Is 100% the same as Bartshroud, we just changed the name. 🙂 Imitation is the greatest form of flattery!